.@Sidekick_Labs The offline LOL competition between Chinese and Korean streamers held yesterday was quite successful, with a small peak in both the number of bounty users and the bounty amount, especially among new users.



- From the preheating to the competition, it has been 3 days (7.24-7.26), and the number of new bounty user addresses has exceeded 500. I checked the data released by iiMedia this year, which states that in short video/live streaming platforms, the percentage of users who make payments for bounties is 1.69%. Therefore, this Sino-Korean streamer PK event may potentially bring in 10,000 to 20,000 users who will use wallets.

- The amount of bounty on the day of the competition also reached a high point in nearly a month, most of which was given to the streaming room of SideKick_CN for the event, with the majority using Solana – USDC for bounties, approximately $5k.
SOL4.03%
USDC-0.01%
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